Amazing Any Data Encryption 5.1.1
Aprile 28, 2016 11:06

Amazing Any Data Recovery guarantees the safe, fast and total recovery without any loss. It can help you find any of your lost data or deleted files.

Recover deleted, lost contacts, SMS, Notes, Videos, Photos, etc. from iPhone, iPad and iPod due to accidental deletion and various data loss situations.

Retrieve deleted or lost Photos/SMS/Contacts/Videos/Audios/Docs from Android devices and SD card fast, easy and reliable.

All-in-one Audio & Video and DVD/Blu-ray conversion program which allows you to convert any audio, video and DVD movie files with awesome output sound & image quality.

A must-have slideshow maker to create interesting but professional slideshows from any formats of images and videos with a few simple steps easily.
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Saiba como prevenir o fracasso em iniciativas de Big Data
Aprile 28, 2016 10:38
Grandes projetos de Big Data não falham por uma razão única. Uma combinação de fatores normalmente corrompe as implementações de iniciativas que tentam extrair valor dos grandes volumes de dados.
O Gartner aponta que problemas normalmente ocorrem devido a fatores que incluem estratégia, pessoas, cultura, capacidades, falta de atenção aos detalhes de análise ou nuances de ferramentas implementadas, todas agravadas pelo rápido avanço da economia digital.
Svetlana Sicular, diretora de pesquisa da consultoria, avalia que diante de grandes escolhas e novos desafios, os profissionais técnicos muitas vezes se desviam das prioridades fundamentais: encontrar os problemas corretos em soluções de Big Data, questionar as informações e compreender as nuances dos modelos de análise que são aplicados.
“Para ter sucesso, você deve desenvolver uma estratégia viável que entregue valor ao negócio. Em seguida, deve mapear, adquirir ou desenvolver as competências ausentes e especializadas que são necessárias. Uma vez que as prioridades de estratégia e de habilidade são endereçadas, você pode passar para a análise”, ilustra.
Aprender com os erros
Na opinião de Svetlana, talvez, mais importante do que buscar caso de sucessos seria analisar aquelas situações onde os projetos dão errado. “Uma das falhas mais comuns envolve a definição de expectativas excessivamente otimistas quando a equipe envolvida no projeto não está devidamente qualificada”, cita.
A especialista conta que o CEO de uma rede de varejo reconheceu que, para se manter competitiva, sua empresa precisava de um mecanismo de recomendação, como a famosa frase “clientes que compraram isso também compraram…”. O varejista nunca tinha realizado quaisquer projetos de Big Data antes, mas os executivos prometeram ao chefe que o mecanismo seria operacional no prazo de seis meses.
A equipe de TI trabalhou duro para implementar um algoritmo de filtragem colaborativo que geralmente reforça o mecanismo de recomendação, porém enfrentou dificuldades com a dispersão e a escala de grandes conjuntos de dados de itens comprados e histórico de navegação do cliente, bem como o inventário disponível, que foi mudando constantemente, o que exigiu habilidades de aprendizagem adicionais.
Para cumprir o prazo, o time criou um mecanismo de recomendação fictícia de lençóis como produto recomendado, independentemente do que estava sendo comprado. Enquanto não havia nenhum dado analítico real por trás dele, a ação produziu um elevado crescimento de vendas. Foram então necessários dois anos a partir da diretriz do CEO para terem o desenvolvimento de um mecanismo eficaz. Nesse tempo, eles tinham adicionado especialistas comportamentais à equipe, especialistas em pesquisa e engenheiros de operações para estabilizar a grande infraestrutura de dados da empresa.
“Isso demonstra que um fator-chave para o sucesso da implementação de análises de Big Data é a capacidade da organização para construir, crescer e sustentar uma equipe multidisciplinar com a experiência necessária para lidar com os problemas de negócios identificados”, julga.
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Street Fighter 5: Patch Notes, New DLC Character Timing, Servers Going Down
Aprile 28, 2016 9:57
Capcom has made some announcements about Street Fighter V. First, the game’s servers are going offline today, April 28, from 8 AM PST – 6PM PST, the company said on Twitter. This 10-hour downtime is being done to prepare for an update that will add the next DLC character, Guile, to the fighting game.
Another big announcement is that Guile will arrive at 7 PM PST today for PlayStation 4 and PC. Today’s update will also include the new Air Force Base arena and a penalty system for rage-quitters, among other things.
As with Street Fighter V’s latest DLC character, Alex, Guile will also be free for all players until the game’s virtual marketplace arrives. When it does, the free trial period will end and players who want the new characters will have to buy them with real money or in-game currency.
The Air Force Base stage, the first new one added to Street Fighter V since its launch in February, is available starting now from the in-game shop. You can buy it for 70,000 Fight Money, while it’s free for people who bought the Street Fighter V season pass.



As for the new rage-quitting system, Capcom said in a blog post that it will continue to “refine” this over time, while more “enhancements” will be added in the future. The fighting game launched without a rage-quitting penalty system. Players were not too happy about this, and Capcom later announced an official penalty system which you can read about here.
In addition, today’s update makes some improvements to matchmaking, specifically in the area of speeding up matchmaking times and simplifying how you create and connect to Battle Lounges.
The update also fixes some bugs for certain character moves, while other character-specific tweaks are also being made. More information is available in the patch notes below, written by Capcom.
Ryu/M. Bison/Vega(no claw)
Bug: After dishing out Ryu & Vega’s (no claw) C. LP or M. Bisions C. LK, while doing a light attack rapid cancel at the absolite latest timing possible, if you input another action (V-Skill, Special Move, etc.) at the same time, if the opponent does an attack the “other action” will come out, and when the opponent does nothing, the rapid cancel attack will come out, creating a special option select.
Fix: Made the rapid cancel timing of said moves 1F shorter.
Ryu
Bug: In the guard animation branch of Ryu’s C. HK, there was a counter box that was present up to the 13th frame. Therefore, during this time it was possible to eat counter damage.
Fix: Adjusted the counter box on Ryu’s C. HK so that it is no longer present afterter the hitbox is not longer active.
Ken
Bug: In Ken’s C. LP (including rapid cancels), for the 3 frames that it takes for the hitbox to become active, there wasn’t a crouching state set to the move. This allowed moves that are only intended to hit standing opponents to hit Ken.
Fix: Adjusted the first 3 frames of Ken’s C. LP (including rapid cancels) so that Ken is in crouching state.
Bug: In Ken’s M. Tatsumaki Senpukyaku, the feint box that causes the opponent to go into a guarding standby state was not functioning correctly. The V-Trigger M. Tatsumaki Senpukyaku also caused the same phenomenon.
Fix: Corrected the feint box on Ken’s M. Tatsumaki Senpukyaku so that it functions correctly, forcing the opponent to guard when used from a certain distance.
Bug: When a portion of Ken’s EX Shoryuken (V-Trigger ver. included) hits as a ground counter hit, the hit real animation of the opponent continues when knocked into the air, which is an unnatural behavior.
Fix: Adjusted that specific portion of the EX Shoryuken (V-Trigger ver. included) so that when it hits as grounded counter hit, the correct knock up mottion occurs.
Chun-Li
Bug: In Chun-Li’s EX Hyakuretsukyaku, after the moves has completely ended (freeze state finished), she was unable to perform mobility actions (move forward/back or jump).
Fix: Adjusted EX Hyakuretsukyaku so that she is moveable after the move has completely ended.
Bug: In Chun-Li’s J. MP, she can follow up with Yosokyaku to EX Airborne Hyakuretsukyaku on counter hit.
(There is an unintentional difference between the number of continuous airborne hit limiter values between when this hits as a normal and and when it hits as a counter hit)
Fix: Adjusted the juggle potential of Chun-Li’s J. MP so that it is the same whether or not it is a normal hit or a counter hit.
Cammy
Bug: Cammy’s S. HK’s hit box is no longer active, she was throw invincible.
Fix: Added a throw box to Cammy’s S. HK & Lift Combination while the move is active.
Bug: While Cammy’s EX Razer Edge Slicer is active, she was throw invincible.
Fix: Added a throw box to Cammy’s EX Razer Edge Slicer while it is active.
Dhalsim
Bug: During C. MK, Dhalsim was throw invincible.
Fix: Added a throw box to Dhalsim’s C. MK.
Karin
Bug: When the fourth hit of Karin’s EX Mujinkyaku hits an airborne opponent, the opponent’s float is differed from when it is a normal hit and when it is a counter hit.
Fix: Made it so that the 4th hit of EX Mujinkyaku would cause the same float on counter hit as it does on normal hit.
Bug: There were 2 bugs in Karin’s EX Ressenha.
- When the second hit hits as a counter hit, the opponents Critical Gauge increase would be “0”
- On counter hit, EX Ressenha’s starting juggle potential would be “0” for each hit.
Fix: Adjusted EX Ressenha on counter so that the opponent’s gauge increase and starting juggle potential are the same as when it is a normal hit.
Laura
Bug: Under specific circumstances, how S. MP hits changes from when on the right corner or on the left corner.
Fix: Expanded S. MP’s hit box downward so that the move yields the same results in both corners.
Necalli
Bug: When rapid canceling Necalli’s C. LP during V-Trigger, the advantage after hit would be plus 1F more than the normal version.
Fix: Unified Necalli’s V-Trigger C. LP to the normal version.
M. Bison
Bug: When throwing an oponent with Psycho Fall, depending on M. Bison’s position and the side he is facing, the distance the opponent is thrown greatly changes, which was unintended.
Fix: Adjusted the behavior of Pyscho Fall so that the distance the opponent is thrown is fixed.
Bug: When M. Bison takes damage in the middle of performing and EX Double Knee press, the opposing character’s behavior would be irregular after the hit.
Fix: Changed the behavior after hit on the EX Double Knee Press.
R. Mika
Bug: In R. Mika’s C. HK, there wasn’t a throw box in place.. Even though the move is visually performed on the ground, it was throw invincible.
Fix: Added a throw box to R. Mika’s C. HK while the move is active.
Alex
Bug: The the time frame of the stop theatrics applied to an opponent hit by Sledge Hammer differs from when Sledge Hammer is used on its own and when it is used in a combo canceling from another move. Due to this, the circumstances are different after Sledge Hammer hits as part of a combo.
Fix: Made it so that the time frame of the stop theatrics of the Sledge Hammer (when cancled into) is the same as when it is used on its own.
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Total Software Deployment 1.1.2
Aprile 28, 2016 7:05
Total Software Deployment makes remote deployment easy regardless of the size of your network. Automatic network scanning, concurrent deployment and support for various types of installation packages make Total Software Deployment an ideal solution for networks of any size.
Total Software Deployment makes it easy to deploy packages in unattended mode without disturbing end users. Unlike the built-in Windows deployment tool, Total Software Deployment is not limited to just the MSI format, enabling you to silently deploy packages built with a wide range of installer types. The powerful deployment engine enables automated and completely silent installation even for those packages that do not natively support unattended installs.
The program provides a 25-nodes license. Purchase with 50% discount using GAOTD502016 coupon code.
System Requirements:
All Windows; CPU: 1000 MHz; Memory: 512 MB; Disk space: 30 MB for the installation, plus 0,35 MB per stored asset plus additional space for software installers; Network: TCP/IP
Publisher:
Homepage:
http://www.softinventive.com/total-software-deployment/
File Size:
25.1 MB
Price:
The program is available for $90.00,
but it will be free for our visitors
as a time-limited offer.
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Congresso dos Estados Unidos aprova lei que protege dados em nuvem
Aprile 28, 2016 6:34
O Congresso dos Estados Unidos aprovou por unanimidade um projeto que reforça a proteção de dados cloud. A Lei de Privacidade de Email (no inglês Email Privacy Act) define a necessidade de aparatos judiciais em processos de busca de informações armazenadas em serviços em nuvem oferecidos por terceiros.
O projeto atualiza uma norma chamada Electronic Communications Privacy Act (ECPA) em vigor no país há 30 anos. Três décadas atrás, poucas pessoas tinham contas de e-mail e o armazenamento de dados era “finito e caro”, ponderou o deputado republicano Bob Goodlatte.
“Em 1986, mensagens eram enviadas através dos Correios, ferramentas de pesquisa chamavam-se biblioteca, os tweets eram os sons de aves nas árvores, e as nuvens eram encontradas apenas no céu”, brincou o político, dando a dimensão dos avanços da tecnologia.
Alguns defensores da privacidade e empresas de tecnologia têm pressionado os políticos para atualizarem a ECPA desde 2011. O texto segue agora para apreciação do Senado norte-americano.
A passagem do projeto de lei é “uma vitória para todos os norte-americanos que acreditam no direito à privacidade”, comentou o deputado democrata Jared Polis, um dos principais patrocinadores do projeto.
Caso a nova lei entre em vigor, representantes da polícia precisarão de garantias jurídicas para acessar arquivos eletrônicos suspeitos armazenados em computadores ou estruturas em nuvem por menos de 180 dias. Pelas normas anteriores, documentos guardados poderiam ser acessados com menos rigor e sem revisão judicial.
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Elite list: Best DACs
Aprile 28, 2016 5:50
Elite list: the best DACs for audio
As detailed in our exhaustive piece about testing headsets and headphones, audio is serious business. But, let’s throw the term audiophile out the window. It means different things to different people. The bottom line is, audio is as important in games as it is for those who just listen for the pure enjoyment of music.
Sound cards largely fell by the way side in the last decade as motherboard companies integrated better and better sound solutions. These days, you can find pretty decent DACs on a motherboard. But, what is a DAC?
Simply put, a DAC or digital-to-analog converter, does the job of changing the digital information in your music files into an analog signal to be sent to your speakers for amplification. Every device that can read a digital audio format, like an MP3 file, FLAC file, or CD, has a DAC. Yes, sound cards are essentially DACs on a board. The arguing point in the last decade or so has been, do DACs improve audio over onboard sound? Short answer: Yes they do.
Measuring equipment:
Onboard (BLUE) vs. DAC pre-out (GREEN), volume min
Onboard headphone out (PURPLE) vs. DAC headphone out (RED), volume min
Onboard out (BLUE) vs. Onboard headphone out (PURPLE), volume min
The audio output from the HA-1 is outstanding, naturally. It’s clean, free of noise, and the frequency response is excellent. Compared to onboard, noise and distortion is significantly less. Keep in mind that the dB scale is logarithmic, meaning for every 3dB the perceived volume doubles. It’s safe to say from measurements that going external is significantly better.
After a month of testing several DACs, we selected four we feel are the best DACs if you’re considering using headphones or speakers, or both. For reference, we chose MrSpeakers’ Ether headphones to test all 3 DACs.
The best DAC/headphone amp for headphones
Woo Audio WA7d Fireflies
The Woo Audio WA7d Fireless is unlike any DAC/headphone amp we’ve ever seen, primarily because it doesn’t look like anything else in its space. It’s made to be presented. The base is solid aluminum and the crystal clear glass block crowns the overall unit, protecting the two tubes while also looking sexy. Overall, it’s the best attainable elite-level DAC/headphone amp and one we use on a regular basis.
On the rear, you have all necessary inputs for piping in signals: RCA inputs, optical, and USB. You can use the WA7d as a standalone headphone amplifier with any audio playback device, but it shines connected to a PC. Plug in the USB cable and you’re ready for pure magic. A switch on the rear dictates the source you want to use.
The WA7d Fireflies is a class-A tube headphone amplifier that boasts exceptionally good audio output and support of formats up to 32-bit/192kHz rates. It won’t decode DSD files, but it’s okay, there’s just not enough DSD content anyway.
At $1,199, the WA7d commands a premium, but that’s to be expected for the caliber of audio it’s able to deliver. You’re getting sound that would otherwise typically be reserved for products costing twice as much. Woo Audio knows this, and it shows because the company has taken some of the best features from its other higher-end products, and distilled them down into a package the size of four hard drives. Woo Audio’s other products can ramp up to well over $10,000, and its products are often used by top headphone companies to demonstrate performance.
Specs:
- Single-ended, class-A, transformers output
- Linear external high-performance power supply (remote-controlled power switching)
- Two 6C45 driver/power tubes
- C-Media 6631A USB chip
- TI PCM5102A 32-bit DAC chip
- Headphones impedance : up to 600 Ohms
- Sampling rate: up to 32-Bit, 192kHz
- Inputs: 1 Optical, 1 Asynchronous USB2.0, 2 RCA, 1 USB DAC
- Outputs: 1 1/4″ and 1 1/8″ headphone outputs
- Max output: approx 1 watt @ 32 ohms
- Frequency response: 11Hz to 27kHz, +/-0.5dB
- Distortion:
- S/N: 95dB
- Power consumption: 25W max
There are three factors responsible for the WA7d’s excellent audio performance. The first is its class-A power delivery. Class-A amps aren’t efficient, and run hot, but they are pure analog amps and sound the most truthful to the original music. Lesser amps will choose to go with other classes which, while electrically more efficient, don’t perform as well musically. Even so, the WA7d only gets very mildly warm. It also helps that its high-quality linear power supply sits externally.
Secondly, its TI PCM5102A DAC chip outputs a very balanced sound, and is favored by many DACs in this class, and even higher end options. Sampling rate goes up to 192kHz, and resolution is at 32-bits, which is more than every high-resolution recording currently available. Unfortunately, going above 24-bits means the WA7d will require drivers on Windows machines. OS X users do not require drivers.
Thirdly, it’s well known in the audio community that tube amps create a silky, warm tone to music, but the WA7d doesn’t color your audio in a way that makes it inaccurate. In fact, quite the opposite is true. Woo Audio designed the WA7d in such a way that maintains neutrality, while adding just enough warmth to its output. The result is audio that sounds organic, alive, and smooth. The drawback? Tubes have a limited life-span. The uptake? You can “roll” your own tubes. If you don’t like the way one set sounds, you can swap out for a different set up tubes to tune the sound to your own liking. However, we reckon that almost everyone will prefer Woo Audio’s pick, as we found its setup to be the most balanced.
If you’re looking to use headphones most of the time, or exclusively, the Woo Audio WA7d Fireflies is our top pick.
The best DAC for connecting everything
Oppo HA-1
For $1,199, the Oppo HA-1 has one of the most sought-after features for a DAC: an ESS 9018 Sabre 32 DAC (PDF). This DAC can be found in some of the highest-end home theater receivers. The ESS 9018 DAC is widely considered as the best audio DAC in the world (many consider the Analog Devices DAC in the Schiit Yggdrasil to be the actual true king), but ESS recently announced a new flagship DAC, the 9038PRO. Both DACs support 32-bit/384kHz on all channels. The 9038PRO has an incredible DNR (dynamic range) of 140dB (129dB for the 9018) and THD+ (total harmonic distortion plus noise) rating of -122dB (-120dB for the 9018). The entire audio path from power delivery to signal conversion is equally important in supporting a good DAC. You can find small USB adapters that have the Sabre DAC for less than $70, but the audio output won’t be great.
If the ESS 9018 Sabre is the heart of the HA-1, then the class-A amplifier would be its soul. Similar to the Woo Audio WA7d, the sound delivered by the HA-1 is extremely clean, with a very low noise floor. Even with the volume cranked to maximum, our headphones delivered nothing but silence.
If you’re interested in running a USB DAC, take note that the HA-1 is an asynchronous USB DAC (like the Woo Audio WA7d), meaning it doesn’t rely on the host computer’s USB clock generator. If you’re already familiar with USB DACs, sound output can be affected by poor USB clocks on the motherboard. DAC dropouts and/or strange noises when switching sampling rates are common. If you have a USB DAC and are experiencing issues, you might consider Schiit’s Wyrd USB Decrapifier, which cleans up and rechecks the USB signal, virtually eliminating any problems you may have with your DAC, unless the DAC itself is going bad. We have two Decrapifiers, and they work.
Specs:
- Discrete class-A amplification
- ESS Sabre32 Reference ES9018 DAC
- Fully balanced configuration
- Headphones impedance : up to 600 Ohms
- Sampling rate: up to 32-Bit, 384kHz
- Inputs: 1 Optical, 1 Coaxial Digital, 1 AES/EBU digital, 1 Asynchronous USB2.0, 2 RCA, 2 Balanced-XLR, Bluetooth 2.1+EDR (with aptX), 1 front USB, 1 rear USB DAC
- Outputs: 2 RCA, 1 1/4″ and 1 Balanced-XLR (headphone), 2 Balanced-XLR speakers
- Max output: approx 3 watt @ 32 ohms
- Frequency response: 10Hz to 170kHz, +/-0.3dB
- Distortion:
- S/N: 115dB
- Power consumption: 75W max
- Special formats: DSD (DoP v1.1 or native) decoding, on screen display, remote control
Besides being a fantastic headphone amplifier, the HA-1 is also great as a pre-amp for speakers. We like the HA-1 in particular for having both single-ended and balanced XLR outputs. Most speakers will connect to the single-ended RCA jacks, but if you’re planning to use professional studio monitors, like the ones we chose, the balanced outputs will help reduce noise significantly over longer cable runs.
How does XLR balanced connections work? Using a technique called differential mode, the audio signal is carried over two separate wires with opposing polarity. The two signals are summed together at the receiving end (which must be differential-capable). ANy noise or interference is cancelled out, and what you’re left with is just the clean audio signal. With the noise signal removed, what you’re left with is a clean audio signal. We made sure our entire signal path is fully balanced, with the same XLR cables through all interconnects, to ensure that the impedances are matched. If you’re using headphones with the HA-1, it has support for both normal and high-gain output, and supports both headphones using 1/4-inch TRS connectors as well as balanced XLR connectors.
Aside from XLR, the HA-1 essentially supports every available input format: AES/EBU digital, coaxial digital, optical, USB DAC mode, RCA, Bluetooth, and a front USB port for connecting iOS devices, such as an iPod.
Oppo also filled the HA-1 with plenty of other useful features. Audio over Bluetooth in the form of aptX support is included, as well as a pure analog potentiometer for volume control. Many other DACs use a digital volume control chip to control output, which adds an additional step in the audio path. The HA-1 maintains a completely analog path from DAC to connector.
One minor complaint we have with the HA-1 is its inability to mute the pre-outs directly on the unit itself. You must use the supplied remote control to mute your speaker output if you decide to switch over to headphones. This is annoying and we hope Oppo can include it in a firmware update. If you lose your remote, you’ll be unable to mute speaker output.
The Oppo HA-1 is our pick if you want to support multiple inputs, say from 2 computers, a phone, and a SACD player. You’re guaranteed flexibility and switching between inputs is as easy as turning a knob.
The best discrete DAC
Schiit Gungnir multi-bit
For those looking for the best discrete DAC—that is, a DAC without a built in amplifier—our best pick is the Gungnir multi-bit from Schiit. Yes, that’s really the company name. And no, it’s not a fancy German word for audio.
We’ll save you the history behind the company and its name. If you want to read about how it all started, check out this long story from Schiit co-founder Jason Stoddard on Head-Fi.org. The bottom line is, Schiit’s products are revered in the audio community. At headphone conventions like CanJam, Schiit’s DACs and amps are often used as the standard demo platforms for headphones.
Specs:
- 4 Analog Devices AD5781BRUZ
- Fully balanced configuration
- Sampling rate: up to 24-Bit, 192kHz
- C-Media 6631A USB chip
- Inputs: 1 BNC, 1 Coaxial Digital, 1 Optical Digital, 1 Asynchronous USB2.0,
- Outputs: 2 Balanced-XLR, 4 RCA
- Max output: 4V RMS (Balanced), 2V RMS(RCA)
- Frequency response: 1Hz to 200kHz, -1dB
- Distortion:
- S/N: 115dB
- Power consumption: 20W max
- Special features: multibit (ladder) DAC, upgradeable USB input, DAC/Analog cards, bitperfect Adapticlock analysis and VCXO/VCO regeneration
The Gungnir multi-bit is different from nearly almost every other commercial DAC in that it employs a multi-bit ladder DAC configuration as opposed to traditional delta-sigma DACs (used both in the Oppo HA-1 and Woo Audio WA7d). Delta-sigma DACs have the ability to ramp up in resolution and sampling rate, but actually aren’t accurate in the sense that the original audio samples are discarded. Essentially, delta-sigma DACs mathematically choose a sample based on algorithms that best represent the original sample. Ladder or multi-bit DACs do the opposite, they keep the original samples. The Gungnir multi-bit then, is accurate. What you play, is what you get.
For $1,249, the Gungnir isn’t your cheapest high quality DAC, but it is one of the best for the money, in terms of what you’re getting. Without going into details that can turn into a full essay, Schiit has stuffed the Gungnir multi-bit with some of the best components on the market, and designed it with analog performance in mind.
Design wise, the Gungnir is a pretty large standalone DAC. It’s about the size of a very large shoe-box, and about one-third the height. It doesn’t have any fancy knobs or flashing lights. One button on the front changes inputs, and a small hard lever on the rear turns the unit on. Its chassis is as tough as nails though, and the unit sports clean simple lines all around. It’s slightly big to sit neatly on a work desk, but hey, if you want the best you have to compromise sometimes— such as eating ramen for a month to save up for gear.
On the reverse side, Schiit included several methods of input: USB, coaxial digital, optical digital, and BNC. Obviously there’s no analog inputs because the Gungnir is a DAC only. For outputs, you’re given two stereo pair RCAs, and a set of L/R balanced-XLR outputs. If you’re buying the Gungnir, it means you know exactly the type of amp you want. For those who are curious, yes, you can use the Gungnir with powered monitors or speakers. You can think of the Gungnir as a godly external sound card.
In terms of sound, the Gungnir is the best we’ve listened to. It doesn’t have the mathematical sound of a delta-sigma DAC and when paired with a tube amplifier, like Schiit’s own Mjolnir 2, the sound is glorious. Smooth. Clean and devoid of noise, faithful, and present. You’ll have to do a direct comparison to hear the difference, which is what we’ve been doing with the above 3 DACs for over 2 months.
Ideally, you’ll want to pair the Gungnir right along with Schiit’s Mjolnir 2, which is a hybrid-tube or fully solid state amplifier if you’re going to go headphone-serious. This would place the whole Schiit stack to $2,098, nearly $800 more than both the Oppo HA-1 and Woo Audio WA7d. But at this price, you’re on another level altogether in terms of serious headphone use. It’s very likely you’re also in the market for an end-game headphone as well.
If you want an absolutely fantastic discrete amp that you can pair with a discrete amp of your choosing, the Schiit Gungnir multi-bit is our pick.
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Deep Web Dweller (Hunter Becomes Prey Book 2) (English Edition)
Aprile 28, 2016 4:18A dark fantasy comedy with a tough as nails heroine.
After being embarrassed by her rival Hunter, high school brawler Stacey meets an entity online who promises to help her get revenge. But when her mysterious benefactor goes too far and she tried to make him stop, she will learn that magical internet trolls are no laughing matter.
A short story. Prequel to That Which Lurks.
Capgemini quer ter mais de 100 profissionais focados em Blockchain
Aprile 28, 2016 2:33
A Capgemini quer fortalecer presença em projetos envolvendo Blockchain. A companhia recrutou um grupo de especialistas na tecnologia e pretende expandir sua equipe global para mais de 100 profissionais até o final do ano.
A iniciativa integra a unidade de negócio de serviços financeiros da integradora e tem a missão de ajudar clientes a aumentarem sua eficiência operacional, segurança, atendimento ao cliente e obter novas oportunidades do mercado a partir do conceito, classificado como um dos alicerces do Bitcoin.
O objetivo da expansão do time global seria atender demandas urgentes do mercado por soluções inovadoras de tecnologia financeira. A provedora, contudo, não revelou se pretende contratar profissionais no Brasil.
A empresa já presta consultoria a bancos, órgãos reguladores e seguradoras e está ajudando essas instituições a analisarem e implementarem uma série de soluções relacionadas ao Blockchain.
O plano reside em fornecer uma grande variedade de serviços de consultoria e tecnologia, inclusive estudos de viabilidade, análise da justificativa para a implantação, criação de modelos operacionais, consultoria em arquitetura de sistemas e integração de sistemas em grande escala.
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GameTrailers.com: Trailer Score: Debut Trailer
Aprile 28, 2016 1:47
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Configuração do Windows Server 2008. Infraestrutura de Aplicativos. Kit de Treinamento MCTS Exame 70-643
Aprile 28, 2016 0:17
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R$ 92,39
Adquira todas as habilidades necessárias para o Exame MCTS 70-643. Em sua 2ª edição, atualizada para o Windows Server 2008 R2, este kit de treinamento oficial da Microsoft permite que você aprenda no seu próprio ritmo com diversas lições e resumos que cobrem inteiramente cada objetivo do exame. Teste seu conhecimento com cenários de caso e exercícios baseados no mundo real. Responda a centenas de perguntas usando diferentes modos de teste para atender às suas necessidades específicas. Você recebe explicações detalhadas para respostas certas e erradas – incluindo um guia de aprendizagem personalizado que descreve como e em que focar seus estudos. Otimize seu desempenho no exame descobrindo como: – Implantar em uma rede clientes e servidores baseados em Windows – Usar Hyper-V para configurar máquinas e redes virtuais – Configurar soluções de alta disponibilidade e armazenamento – Criar e gerenciar a infraestrutura de uma área de Trabalho Remota – Gerenciar uma função Web Server – IIS 7.5 – no Windows Server 2008 R2 – Configurar serviços de FTP e SMTP – Configurar Streaming Media Services e Microsoft SharePoint Foundation 2010