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Software Livre

апреля 7, 2016 13:24, by FGR* Blog



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GameTrailers.com: Trailer Score: Announcement Trailer

апреля 7, 2016 10:27, by FGR* Blog

Please note that any reproduction of this video without the express written consent of GameTrailers is expressly forbidden.


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Qualidade de Software

апреля 7, 2016 9:22, by FGR* Blog



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R$ 44,90


Desenvolver software com qualidade não é mais um fator de diferenciação no mercado, e, sim, condição essencial para empresas e profissionais serem bem-sucedidos. Este livro aborda as principais tecnologias, metodologias e processos utilizados atualmente em desenvolvimento de software. Os fatores que influenciam a qualidade são discutidos em amplitude, com ênfase nos aspectos práticos, mas sem deixar de mencionar a fundamentação teórica essencial. Os tópicos são tratados de forma inter-relacionada e abrangem: – modelos de processos organizacionais, como CMM e CMMI; – modelos de processos individuais e de equipe, como PSP e TSP; – o modelo brasileiro MPS.BR, lançado em 2005; – metodologias ágeis, como XP e SCRUM; – algumas das principais normas internacionais, como SQuaRE, ISO/IEC 25000:2005, ISO/IEC 12207 e ISO/IEC TR 15504; – programação e sua relação com a qualidade; – teste de software. São apresentados diversos softwares de apoio, além de ampla bibliografia e referências a sites relevantes. Trata-se de um verdadeiro guia para profissionais da área, podendo ser usado em cursos de graduação e pós-graduação como referência principal na disciplina de Qualidade de Software e complementar para Engenharia de Software e Programação.



Mais uma piada? É para rir?

апреля 7, 2016 2:39, by FGR* Blog

Essa informação é do W4rLock Channel, vejam o que significa, em poucas palavras, aquela mensagem do WhatsArggghhhpp sobre criptografia, etc.

  • Eles guardam logs de todas as mensagens trocadas, incluindo o remetente, o destinatário e a data;
  • As mensagens não são armazenadas, mas somente aquelas que eles denominam de “normal course of business”;
  • Posteriormente deixam claro que se o governo pedir ou se eles julgarem necessário, podem ir contra essa não interceptação/coleta do conteúdo trocado (o famoso backdoor).

Segurança máxima: tirou um print, acabou tudo… tem autodestruição das mensagens? Ah! Desculpe…

 



Eight Video Game Franchises That Make Sense For VR

апреля 7, 2016 2:19, by FGR* Blog

No more waiting; VR is finally here. Except we are still waiting – waiting for some games that we’d really like to play with our new toys. The Rift and Vive both have some novel launch experiences, but they are a far cry from the system-selling titles that gamers are used to seeing year-in and year-out on other platforms. While you wait for the libraries on the Vive and Rift to expand, let’s dream about which some established franchises we’d like to see make the move to VR.

This feature was originally published on March 29, 2016.


X-Wing
Eve: Valkyrie has already established that space-based shooters work really well in VR, so we’d like to see the king of space shooters make the plunge. Sure, we’ve done the Death Star trench run a million times in games at this point, but VR finally allows us to relive those epic space fights as we always dreamed we would.


Burnout
Car accidents are incredibly dangerous and no one wants to actually be in one, but as the Burnout series has taught us, smashing two souped-up muscle cars into each other creates an amazing visual display. That display will be even more impressive if players could experience it in a full 360-degree environment. We also wouldn’t mind a mode where you could pause time and actually walk around these car pile-ups – from the safety of your well-insulated house. Also, we really just want another Burnout game.


Fatal Frame
Fatal Frame makes a lot of sense for augmented reality, but VR seems like another logical choice. Not only is horror exponentially more intense when you’re in VR, but Fatal Frame is one of the most terrifying franchises on the market. We’d love to explore some creepy Japanese mansions while taking pictures of ghosts. That combo of presence and powerlessness is sure to give us some great nightmares.


XCOM
Much like sports games, VR offers gamers the opportunity to strategize in combat from a unique perspective. We’ve been saving the Earth from XCOM’s aliens for longer than we can remember, but we’d love to actually set boots on the battlefield for once. Imagine walking through a war-torn street, and staring down aliens before you command your gunner to fire into the whites of their eyes. That’s the quote, right?


SimCity
We’d love to see EA – or the Cities: Skylines team – create a city simulator that allows you to hover over your city and then reach down and sculpt things out of the earth with your hands, or carve roads with your fingers. Imagine walking through your city like some kind of intangible Godzilla (or tangible). We’d also enjoy the option to press a button and then shrink down and see the city from the vantage point of the populous.


Ace Attorney
Ace Attorney has always been a lovable yet goofy adventure series about the struggles of a hapless defense attorney. Players use evidence and cross-examinations to prove their case. Now imaging being able to actually walk around a crime scene and pick up that evidence, or being able to cross examine those witnesses face-to-face. If Capcom wanted to make a game like that in VR, we wouldn’t object. See what we did there? Actually, we don’t really know what we did there.


WarioWare
This one is a real longshot. Nintendo hasn’t announced plans to jump into VR, and it will probably take ten years longer than everyone else to do so. But out of all of Nintendo’s properties, WarioWare seems most ripe for a VR adventure. We don’t want to pretend that we could guess what Nintendo would pack into a minigame collection like this, but we’re sure it would be weirder that usual…and a lot of fun.


No Man’s Sky
Hello Games’ universe simulator is one of the most anticipated titles of the year, and for good reason. You can hop in a spaceship, fly from one planet to next, and then get out and walk around, all without loading screens. No Man’s Sky is selling a dream that you’ll be able to explore an entire universe full of crazy creatures and otherworldly sights. Now imagine how much better Hello Games could sell that experience if you were completely immersed in VR.

Click on the banner below to enter our hub of exclusive content covering all things VR.


This feature was originally posted on April 2, 2016.


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Redes de Computadores e a Internet. Uma Abordagem Top Down

апреля 7, 2016 1:18, by FGR* Blog



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R$ 156,58


Seguindo o sucesso da abordagem top-down de suas edições anteriores, Redes de computadores e a Internet continua focando em camadas de aplicação e interfaces de programação, propondo ao leitor uma experiência prática com os conceitos de protocolo e redes de computadores antes de trabalhar com mecanismos de transmissão de informação das camadas inferiores das pilhas de protocolos. Em sua sexta edição, além de manter essa característica inovadora, a obra adota o Python em suas aplicações e explora temas recentes e importantes, como as redes 4G e os serviços em nuvem. É indicada para alunos d e graduação em ciências da computação, engenharia da computação, análise e desenvolvimento de sistemas e sistemas de informação.



Canal Geek Booker

апреля 6, 2016 23:51, by FGR* Blog

Livros, revistas, dicas de séries, imagens e gifs.

Canal Geek Booker



Canal Gibi HQs

апреля 6, 2016 23:29, by FGR* Blog

Scans de quadrinhos, para os apaixonados em HQs. Excelente, recomendo.

Canal Gibi HQs



Vivaldi 1.0 – uma excelente alternativa

апреля 6, 2016 23:17, by FGR* Blog

A proposta do Vivaldi é ser um projeto com uma alternativa de navegação diferente, com várias opções de personalização à disposição do usuário. Segundo seus criadores, a tendência atual é simplificar cada vez mais o browser e complementá-lo com extras.

É um browser interessante e ainda em desenvolvimento, mesmo assim, recomendo testá-lo.

Vivaldi 1.0



Trillion: God of Destruction – Gameplay Overview Trailer

апреля 6, 2016 22:18, by FGR* Blog


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