Android Tablet Tips, Tricks, and Traps: A How-To Tutorial for all Android Tablets (English Edition)
June 4, 2016 1:33(NOW AVAILABLE IN BOTH PAPER AND E-BOOK EDITIONS; click ‘kindle’ or ‘paperback’ above.)
“Fantastic…” “Great Help…” “Easy for a non-geek to understand.” -Actual reviewer comments for other books in the Tips, Tricks, and Traps series by Ed Jones.
Android Tablet Tips, Tricks, and Traps: A How-To Tutorial for all Android Tablets is THE book you’ve been looking for if you want to get the most from your tablet!
As the proud owner of an Android-based tablet computer, you probably have unanswered questions about its operation, or would just love to get the most out of your new tablet. In this comprehensive guide, you’ll learn tips (ways to effectively use your Android tablet), tricks (ways to improve the operation of your tablet), and traps (things to avoid to prevent problems while using your tablet). This comprehensive text, written by best-selling technology author Edward Jones, will teach you all of the above and more–
• How to get around to the Android-based user interface (meaning, what you see on the screen) more efficiently
• How to make your tablet your own, customizing its display and operation for fastest and easiest use
• How to find THOUSANDS of FREE (as in, ‘zero dollars and zero cents’) apps, books, songs, and other digital content
• How you can download videos to your tablet
• How you can quickly set up and work with your e-mail on your your tablet
• Suggested apps that no Android tablet owner should be without
You will learn all of the above and more, with Android Tablet Tips, Tricks, and Traps: A How-To Tutorial for all Android Tablets as a part of your library. Learn 100% of what you need to know to get the most out of your Android tablet!
Android Tablet Tips, Tricks, and Traps: A How-To Tutorial for all Android Tablets comes from the pen of Mr. Edward Jones, the principal technology writer behind the “Tips, Tricks, and Traps” series of computer books. Mr. Jones is an experienced computer and technology writer, database applications development analyst, consultant, and trainer who understands the issues faced by people dealing with technology, day in and day out. His career spans years of technology training, database development, and consulting services for major law firms and government agencies in the Washington, DC area, and he currently resides in Charlotte, NC where he is concentrating on providing publications to the rapidly growing digital marketplace. Mr. Jones is also a best-selling author whose printed titles have sold over one million copies, and he has served as a technical editor on numerous computer books.
Cuba se abre à economia global. Mas como é a TI na ilha de Fidel Castro?
June 4, 2016 0:24
Qual é sua opinião sobre um mercado praticamente inexplorado onde existem cerca de seis milhões de adultos com bom tempo de estudo? E se nesse local, a média salarial for entre US$ 20 e US$ 30 por mês? E, ainda, se as estatísticas das Nações Unidas revelassem que metade dessa força de trabalho possui diploma técnico? Esse lugar existe, e se chama Cuba.
Depois de décadas de isolamento e quase meio século de relações cortadas com os Estados Unidos, a ilha tenta se desvincular de seu passado nas mãos de Fidel Castro e luta para estabelecer diplomacia e romper o embargo estabelecido pelos “yankees”.
Em 2012, o regime Castrista começou a tirar um pouco das amarras econômicas remanescentes dos tempos da Guerra Fria. O processo contemplou os primeiros passos de um esforço para promover um enxugamento do setor público e criar uma economia mais compatível com o mundo globalizado e capitalista – sem, contudo, deixar de preservar a estrutura governamental socialista.
Aos poucos, as coisas avançam para beneficiar o setor privado. Em maio, o governo cubano anunciou que passaria a estimular/legalizar empresas de pequeno e médio porte. Nesse meio tempo, a ilha foi abrindo-se em outras frentes, como o avanço no acesso à Internet, por exemplo. A conexão à rede mundial, aliás, é um ponto crítico para o reestabelecimento do país no mundo global.
O aquecimento nas relações entre Cuba e os Estados Unidos pode ter um impacto profundo na indústria de tecnologia do continente americano, especialmente em terras do Tio Sam. Há uma luta de grandes vendors norte-americanos para contratar mão de obra altamente qualificada e barata. Logo, aquele contexto citado no primeiro parágrafo desse texto é como uma plantação cheia de frutas maduras prontas para serem colhidas!
Uma dezena de companhias de TI acompanhou o Barack Obama, que esteve na ilha em março. Entre as empresas, nomes como Google, PayPal, Airbnb e Stripe. Como resultado da visita, todas elas começaram a oferecer seus serviços no país.
O presidente dos Estados Unidos deixou claro que o aumento no acesso à tecnologia e a Internet é a forma mais poderosa para Cuba acabar com o embargo, solidificando benefícios mútuos entre as duas nações. “Se começarmos a ver esses acordos comerciais e os cubanos se beneficiarem do acesso à internet […] isso ajudará a fomentar o fim do embargo”, pronunciou Obama.
O crescimento de uma comunidade de desenvolvimento de software, aplicações web e mobile na ilha, bem como o estabelecimento de um ambiente empreendedor é uma visão animadora. Muitos jovens cubanos, membros da Geração Y, já possuem dispositivos como smartphones, tablets e (até mesmo) produtos Apple, enviados para a ilha de outros países.
Com uma infraestrutura de conexão à internet, esses aparelhos se tornam cada vez mais úteis para estimular um contexto tecnológico. Esse ponto parece que vai avançar também. O governo de Cuba começou a instalar pontos de conexão à rede em locais públicos, dando mais acessibilidade a um público aparentemente sedento por banda larga.
“O acesso à internet em um impacto imediato e dramático. É algo que puxa a demanda por uma infinidade de outros recursos, como aplicações, e estimula um modelo de economia compartilhada e digital”, comenta Pedro Freyre, professor da Universidade de Columbia e presidente de International Practice no escritório de advocacia Akerman LLP em Miami.
Mas, no momento, é tudo uma questão de estabelecer limites entre liberdade e controle. “O governo cubano é bastante preocupado com temas de segurança e mantém controle sobre o processo político, mas, ao mesmo tempo, acho que há uma ideia clara de que o país está avançando rumo ao século 21”, diz o expatriado, que visita a ilha com frequência. “Cuba necessita uma web robusta, precisa ter acesso ao mundo, e responder à instantaneidade dos negócios”, acrescenta.
Educação e censura
Atualmente, o acesso à internet está disponível para apenas 5% da população de Cuba. Em contrapartida, o alto nível de educação dos cubanos – ensino totalmente financiado pelo Estado – dá ao povo algumas ferramentas para que criem algumas de suas próprias tecnologias, frente a restrições massivas que o governo lhes impõe, afirma Martin Carnoy, professor na Universidade de Stanford e autor do livro Cuba’s Academic Advantage.
Praticamente todo (99%) cubano adulto é alfabetizado. Além disso, o país tem 47 universidades, que abrigam 400 mil estudantes. Ainda, dados de 2009, das Nações Unidas 22% dos cubanos possui ou buscava curso superior em algum campo técnico.
Os moradores da ilha com conhecimentos técnicos frequentemente desempenham trabalhos remotos ou trocam serviços com vizinhos. Aqueles sem conhecimento técnico, com frequência, se tornam empreendedores informais, abrindo restaurantes ou hospedarias para turistas.
“O crescimento no número de pessoas com rendimento a partir de seus próprios negócios ou trabalhando com iniciativas de turismo significa um novo fôlego à economia”, avalia Jorge Duany, diretor do Cuban Research Institute na Florida International University.
A revolução digital
“Os cubanos que trabalham em áreas técnicas estão tendo que encontrar formas inovadoras de rodar seus sistemas”, afirma Alana Tummino, diretora de políticas e líder do Cuba Working Group. “Eles estão criando ofertas ‘não tão legais’ de conexões à internet”, comenta.
Um desses serviços “inovadores” criados é o El Paquete Semanal (Pacote Semanal, na tradução), um terabyte de conteúdo baixado da Internet e distribuído pelo país semanalmente pelo custo equivalente a US$ 2 por pessoa. Isso inclui tudo, desde novas aplicações para smartphones até programas de TV.
Combinado com os novos hotspots que estão sendo instalados, esses serviços já permitem que aficionados por tecnologia e a comunidade empreendedora fortaleça os laços entre si e com companhias norte-americanas.
“Já começam a aparecer as conexões entre cubanos e a comunidade global de engenheiros e desenvolvedores de apps”, explica Tummino. “A comunidade tecnológica de Miami e de Cuba já é capaz de superar as barreiras [impostas pelos governos] de certa maneira”, adiciona.
“Sob o ponto de vista de política e regulamentação norte-americanos, tudo é livre e pode ser feito contanto que você siga as regras e restrições”, adiciona Freyre. Isso significa pegar aprovações com dúzias de agências somente para assegurar que a pessoa que sua empresa pretende contratar já possui acesso à intenet, bem como conhecimento de regulamentações, padrões e áreas controladas pelo governo.
As rodas começam a girar
Em junho de 2015, o governo de Raul Castro publicou um plano de desenvolvimento da infraestrutura de telecom ao redor da ilha. O plano é oferecer acesso banda larga a pelos 50% dos lares cubanos a um preço equivalente a 5% (ou menos) do salário médio do país.
No mês seguinte, o governo instalou os primeiros 65 pontos de acesso, grande parte deles em Havana. Esses hotspots possibilitaram que os cidadãos tivessem acesso a recursos de videoconferência para conversar com parentes em outros países. Só que a tecnologia, também os coloca o povo da ilha em contato com empregadores em potencial.
“Os trabalhadores em Cuba são early adopters e o acesso à banda larga permitirá que recebam ofertas regulares de emprego”, diz Luis Mazorra, fundador do CiberCuba e atualmente vivendo na Espanha. “Esperamos que até o começo de 2017, teremos conexão rápida por todo o país. Planejamos abrir escritórios por todo país assim que isso for permitido”, projeta.
Em março, a Verizon Communications assinou um contrato para interconexão direta com a Etecsa, provedor de Telecom do governo cubano e detentora do monopólio no país. O Google anunciou, durante a visita do presidente Obama, que está nos primeiros estágios para fornecer internet de alta velocidade no país.
Além deles, a Sprint assinou um acordo de roaming de dados, em novembro, com um provedor de serviços de Cuba. Na mesma época, a chinesa Huawei estabeleceu uma parceria com a Etecsa para venda de smartphones.
A medida que Cuba avança, mais companhias dos Estados Unidos, viram seus olhos para a nação do Caribe. A Stripe Atlas revelou, também em meados de março, que entrará no país com uma oferta de “business-in-a-box”, serviços que permitem que empreendedores incorporem, abram e recebam pagamentos em contas de bancos norte-americanos.
Os avanços recentes fazem Mazorra acreditar que o setor de tecnologia de Cuba está pronto para ingressar na economia global. Os Millenials, diz, aguardam ansiosos pela internet não apenas para saciar sua curiosidade como para melhorar sua qualidade de vida e expandir suas carreiras profissionais.
“Com milhares de cientistas da computação graduados e mais uma centena se formando todos os meses, além de um ecossistema criativo de designers e produtores de conteúdo, projetamos que atividades como freelancer passarão por um boom em Cuba”, anima-se o fundador da CiberCuba.
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Fracasso de Rock Band 4 traz prejuízo de 10 milhões para a Mad Catz
June 3, 2016 21:42
Com o preço que tem, já estava fadado ao fracasso
O retorno dos jogos de música com instrumentos de plástico foi muito comemorado por todos, mas no final das contas poucos foram pras cabeças e compraram realmente o novo Rock Band 4, que prometia levar o game de música novamente aos holofotes. Apesar de entregar um bom jogo, o que se vê agora é somente o prejuízo causado pelo fracasso do projeto.
A Mad Catz, fabricante muito conhecida por seus controles focados em jogos de luta, anunciou hoje que acumulou um prejuízo de 10 milhões de Euros. Para servir de comparação, no ano anterior a empresa obteve um lucro de mais de 4 milhões. Uma queda absurda de 345%.
Tudo isso rendeu a demissão de pessoas em cargos chave na companhia e a demissão de 40% dos funcionários, que agora são no total 133 empregados. As demissões visam economizar de 6 a 7 milhões em 2017, ou seja, estão guardando o almoço para comer na janta.
“Embora a campanha de Rock Band 4 ter sido incrivelmente decepcionante, terminar a relação com a Harmonix permitiu-nos focar os nossos esforços no desenvolvimento e execução dos nossos produtos mais bem sucedidos e rentáveis”.
É uma grandiosa pena, já que os games de música são sempre cativantes e tem aquele poder de juntar uma galera pra brincar. Guitar Hero Live também não foi muito bem, mas pode ter vendido mais por possuir apenas o jogo e a guitarra, o que deixa o pacote final bem mais barato. Se você quiser comprar Rock Band 4 com tudo que tem direito, vai gastar quase o valor de um novo console. Não é fácil não.
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Bill Gates compartilha sua visão sobre o futuro da Inteligência Artifical
June 3, 2016 20:23
Bill Gates está animado com o avanço da Inteligência Artificial. O fundador da Microsoft, porém, tem algumas ressalvas com relação ao conceito, acreditando que o surgimento de máquinas inteligentes criará um ambiente com desafios únicos que precisarão ser solucionados.
“O sonho, finalmente, está se tornando realidade”, sentenciou o executivo, que participou de um painel na Code Conference, na quarta-feira (01/06). De fato, durante muitos anos, ele esteve envolvido na construção de ferramentas de reconhecimento de voz e visão computacional.
Agora, Gates observa que há bastante progresso, o que lhe dá a segurança de que na próxima década veremos robôs executando diversas tarefas do cotidiano, desde dirigir até tomar conta de estoques em armazéns. Na sua visão, nada impede que as máquinas substituam alguns trabalhos desempenhados por humanos.
Há alguns meses, em uma entrevista ao Recode, o executivo expôs sua visão de que a Inteligência Artificial trará dois grandes problemas. O primeiro reside no fato de que vai eliminar diversos empregos que existem atualmente.
De um lado isso exigirá um grande esforço para recapacitar mão de obra. Olhando a parte meio cheia desse copo, ele acredita que essa troca do humano pela máquina permitirá que as pessoas aproveitem melhor o tempo ocioso.
O seguindo ponto que lhe preocupa, obviamente, versa sobre a certeza de que o homem terá controle sobre as máquinas. Quando indagado, Gates disse que tem planos de investir tempo com pessoas que tragam ideias que ajudem a resolver essa questão.
Para quem quiser aprofundar-se no tema da Inteligência Artificial, o fundador da Microsoft recomendou a leitura de alguns livros, dentre o quais a obra “The Master Algorithm”, de Pedro Domingos, e “Superintelligence: Paths, Dangers, Strategies”, de Nick Bostrom.
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The GeForce GTX 1070 Review
June 3, 2016 17:41
In case you missed our preview earlier this week, the GTX 1070 is coming…next week. As they did with the GTX 1080 launch, Nvidia is staggering the release of information with the retail launch of hardware. On the one hand, it’s nice because it means anyone looking to buy a card on day one will know exactly what to expect; however, it also means you can’t buy the cards just yet.
Spoiler alert: The GTX 1070 is really fast—not quite as fast as the GTX 1080, but it beats the GTX 980 Ti, GTX Titan X, R9 Fury X, and every other currently available single-GPU solution. More importantly, it does this with an expected retail price of $380-$450. But as we suspected with the GTX 1080, all of the cards at launch are likely to be Founders Edition models priced at $450, with custom cards coming later…and that’s assuming any of the cards can stay in stock for long. The good news is that Newegg at least has a few cards in stock for the 1080 FE now, at the $700 price point, and since they’re all FE models, the only difference is manufacturer warranty and support. Amazon on the other hand only has ‘Scalpers Edition’ cards priced significantly higher right now.
We’ve already covered most of the technological aspects of the GTX 1070 in previous articles, so if you want to know more about what makes this card tick, check out our GTX 1080 review and discussion of the new Pascal features. The key differences between this card and the 1080 are easily summarized: fewer shaders, slightly lower clock speeds, and GDDR5 memory instead of GDDR5X, which together result in a lower TDP of 150W versus the 1080’s 180W. Otherwise, everything that makes Pascal better than Maxwell remains the same, e.g. 16nm FinFET, 8GB VRAM, simultaneous multi-projection, and improved delta color compression.
Founders Edition, revisited
GTX 1070 Core Specs
Transistors: 7.2 billion
Die size: 314 mm^2
Process: TSMC 16nm FinFET
CUDA cores: 1920
Texture units: 120
ROPs: 64
Base clock: 1506MHz
Boost clock: 1683MHz
GFLOPS (boost): 6463
Texel fill-rate: 180.7 GT/s
Memory: 8GB GDDR5
Memory bus: 256-bit
GDDR5 speed: 8000 MT/s
Bandwidth: 256GB/s
L2 cache: 2048KB
TDP: 150W
One other thing the current GTX 1070 has in common with the GTX 1080 is this whole ‘Founders Edition’ business. The short summary is that Founders Edition is simply a new name for the reference design, with a blower fan and a metal backplate. Except, where the reference designs on previous Nvidia GPUs were primarily made to help get product on store shelves at launch, the Founders Edition cards will remain available as long as Nvidia continues to sell GTX 1070/1080 cards.
What are the potential benefits of these Founders Edition cards? Probably the biggest selling point is that they use blower fans, which makes them a better fit for smaller cases where airflow might be limited. The blowers are also useful in SLI scenarios, but the top card will still run hotter than the bottom card. Note that half of the metal backplate on the cards can be removed for those who want a bit of extra breathing room in SLI.
Certainly there are scenarios where having a FE card would be useful, but the pricing does limit the utility of these cards. For the 1080, it’s currently creating a $100 price premium for being first in line to upgrade. The 1070 drops the price premium down to $70, but you’re still paying more for a card that may not even be the best of the breed. Factory overclocked cards are coming, and those who prefer running a single card and using an open air cooler—not to mention those who want to get lower priced hardware—are advised to wait a bit.
Because the Founders Edition will be a retail product, Nvidia had to increase the price, or they’d be going up against their AIB partners. The fact that it also improves profit margins on the initial batches of hardware is purely coincidence, right? (That’s sarcasm, if you’re wondering.) But like it or not, this round of Nvidia hardware is taking a new approach, and we can at least review the card as something end users will actually be able to purchase.
The full monty
Earlier this week, we posted a chart showing the overall average performance of the GTX 1070 compared to other graphics cards. We were still collecting overclocked performance results, not to mention working on a Broadwell-E preview, but we’re now ready to present our full suite of testing results. We’ve also retested a few games/cards and changed a couple settings, so the results here are slightly different than our earlier chart. We’re using our ‘normal’ test hardware, an overclocked 4.2GHz i7-5930K.
One item that’s important to note is that we’re using a large case with plenty of ventilation for our testing; I’ve seen claims that the GTX 1070/1080 are hitting thermal limits and throttling after a few minutes, but in my testing I didn’t see that. As an example, I left GTAV running for three hours, testing performance once at the start, once after an hour, and a third time after three hours; the first result was actually the slowest of the three scores, but only by one percent. Does that mean the cards will always run at maximum GPU Boost clocks? No, and that’s never been the case on any Nvidia GPU. But if you want to define a higher fan speed target to cool the card better, or tweak the power and thermal targets, you can certainly improve performance a bit over stock.
Cutting straight to the heart of the matter, the GTX 1070 ends up being the second fastest GPU in average frame rates, regardless of resolution. It’s 9-10 percent faster than the Titan X and 980 Ti, and more importantly, it’s 36 percent faster than the GTX 980. (That’s running stock clocks on all of the cards, so you can easily close the gap with overclocked cards—we’ve seen as high as 25 percent factory overclocks on 980/980 Ti cards.) AMD’s Fury X is in the interesting position of losing to the 980 Ti at 1080p, tying it at 1440p, and winning at 4K, which means depending on resolution it’s either just barely behind the 1070 or as much as 20 percent slower. And how about the GTX 970; we normally advise skipping a generation, and the prices are a bit higher this round compared to the 970/980, but you can get a very respectable 70 percent increase in performance over a 970.
I’m going to dispense with detailed commentaries on most of the remaining charts, but there are cases where the 1070 is only a hair faster than a Titan X and others where the gap widens. Some games also favor AMD hardware (e.g., Ashes of the Singularity and the new Hitman) while others favor Nvidia hardware (e.g., Rise of the Tomb Raider and GTAV). That’s why I start with the overall performance chart, though, as looking at a broad selection of games can tell us a lot about what to expect. Here are the remaining fifteen charts:
One of two games we’re testing in DX12 mode, we changed our settings from the GTX 1080 review where we used Crazy on 1080p/1440p and High on 4K. It was a bit weird to have 4K outperform 1080p/1440p, not to mention failing to break 60 fps on almost all cards at 1080p, so we retested at Extreme across all resolutions. This is one of the few games where the Fury X can match the 1070, though it’s effectively a tie. As for DX12 vs. DX11, Nvidia often loses a bit of performance (1-3 percent) compared to DX11, though DX12 helps with multi-GPU.
Doom seems to like memory bandwidth, which as we’ll see later means good things for overclocking VRAM. We’re also still waiting for the Vulkan patch for the game, which AMD and Nvidia have both talked about, so hopefully it won’t be biased toward one side.
Our second DX12 game, not all cards do better in DX12 vs. DX11, but AMD benefits, and Nvidia’s newer cards do as well, if only by a few percent. The engine clearly favors AMD right now, though, with the Fury X able to outperform the 1070, the only time we’ll see this happen.
Despite being a rather old game, Metro: Last Light remains rather demanding at maximum settings—even without PhysX or SSAA. This is also about as close as the Titan X and 980 Ti get to matching the 1070, tying in frame rates at 1440p and 4K.
Last time we checked (a few weeks ago), Rise of the Tomb Raider still performed better with DX11 than DX12 on all GPUs—AMD as well as Nvidia. It feels as though it was more of a proof of concept rather than a concerted effort to do something useful with the new API.
Much like Rise of the Tomb Raider, The Talos Principle adds support for a low-level API, this time Vulkan instead of DX12. Unfortunately, while the game generally runs okay using Vulkan, performance is slower than the DX11 mode, so we’ve stuck with DX11 for now.
Kicking the clocks into high gear
Stock performance is all well and good, but everyone wants to see what the new cards can do with a bit of fine tuning. As with the GTX 1080, we used EVGA’s Precision X16, but the per-voltage tuning still isn’t working quite right—hopefully a public release that addresses this will come sooner rather than later. So we settled on a linear overclock, and just like the GTX 1080, our card could do about +200MHz on the GPU core, and not much more. In fact, a few games (Hitman and Ashes) both crashed at +200, but they ran fine at +190. As with all overclocking, your mileage may vary.
Here’s where things get interesting. The 1080 uses GDDR5X memory, which transfers four bits per clock compared to two bits per clock on normal GDDR5. The GTX Titan X and 980 Ti used GDDR5 running at 7010 MT/s (3505MHz with two bits per clock), and we were often able to hit 8000-8400 MT/s. With the 1070, Nvidia has increased the GDDR5 clock to 4000MHz (8000 MT/s), so that’s already pretty close to our previous limit. We didn’t really expect to be able to push much further, whereas on the GTX 1080’s GDDR5X we were able to reach 11500 MT/s. Well…turns out the ‘craftsmanship’ Nvidia talked about at their Pascal Editors’ Day comes into play on GDDR5 clocks as well.
We pushed the VRAM up by +250 and then +350 without incident. Next was +500MHz, or 9000 MT/s, a new record for GDDR5 speed in my experience…and the card still ran flawlessly. At this point, I actually questioned Nvidia on whether or not the 1070 was actually using GDDR5X, since GDDR5 requires a different PCB; they said it’s really GDDR5, and there’s no reason to lie—using GDDR5X would actually be something to advertise, not hide.
Throwing caution to the wind, I tried maxing out the memory overclock at +1000MHz, and finally crashed, to my amusement. But dropping to 750MHz was nearly stable (a few graphical glitches followed by an eventual crash), and I finally ended at +700MHz—9400 MT/s. That’s a 17.5 percent memory overclock, and over 10 percent higher than our previous best GDDR5 speed. Nice!
Here’s what we ended up using for our overclocked settings (this image was captured while running Rise of the Tomb Raider in a Window, so those are real-time clocks and temperatures). Notice that we’ve set the power/temp target to the maximum of 112%/91C, with fan speed to a static 85%. A custom fan curve would have been better, but this preview build of Precision X16 doesn’t support custom fan curves. By default, Nvidia seems to be targeting lower noise rather than maximum performance, so you’ll see lower clocks after a few minutes if you don’t manually increase the fan speed. We hit our overclock with temperatures of
The extra 200MHz on the GPU clock might not seem like much, but with the other adjustments we’re typically seeing clock speeds of 1950-2000MHz. At stock, the typical boost clock is ~1650MHz, so all told we end up with about 20 percent higher core clocks, with 17.5 percent higher VRAM clocks. It’s not enough to close the gap with the GTX 1080, but we do see about 15 percent higher performance on average (less at 1080p where we bump into CPU bottlenecks).
A new middleweight champion
And there you have it: fifteen games tested, covering a variety of game engines and genres. Out of those games, the GTX 1070 manages to match or exceed the GTX Titan X and GTX 980 Ti in every single title. And it does so while potentially lowering the entry price to $380—though it will almost certainly be a month or so before we see such prices readily available. And if you’re willing to overclock, you can add about 15 percent more performance, which is pretty similar to what we’ve seen with GTX 1080 and slightly less than the reference GTX 980 Ti.
But even $380—never mind the expected $450+ prices we’re likely to see at launch—is a lot of money to spend on a graphics card. Is the GTX 1070 worth that? It depends on the user, but we can provide a bit more insight on the relative value. We’ve rated the cards in terms of bang for the buck, or FPS per dollar spent on the GPU. That doesn’t account for the cost of the rest of your system, obviously, but it’s a start. Using the $380 MSRP, the 1070 ends up being a better value than all but three cards, and those cards are only a slightly better value but with far lower performance. The 1070 is over twice as fast (on average), allowing for higher resolutions and higher quality settings.
Until we see additional new GPUs, Nvidia clinches the top two performance spots with the GTX 1080 and GTX 1070. That doesn’t mean you need up upgrade, of course—even a GTX 950 (the slowest GPU we tested for this article) handles most games at 1080p High at close to 60 fps. But if you’re looking to upgrade, not surprisingly, all the new GPUs are supplanting the previous generation models. It’s the evolution we expected to see when GPUs moved from 28nm to 14/16nm; hopefully the next process update won’t require quite so long.
For the performance conscious, the custom (non-FE) versions of the GTX 1070 are the cards to beat, as they’ll handle everything up to 1440p Ultra without too much trouble, and they’re better at 4K in most cases than the previous generation heavyweights (980 Ti and Fury X)…but you’ll still need two cards in SLI if you want to consistently break 60 fps. AMD’s Fury X beats the 1070 in one instance, and it’s a Gaming Evolved release at that: Hitman, in DX12. Even if all DX12 games were to follow suit, there just aren’t enough of them right now to balance out all the clear wins in DX11 games.
However, we’re not done with the new GPUs just yet. Those who want something priced even lower than the GTX 1070 should keep their eyes on AMD’s upcoming RX 480, which should show up with other Polaris 10/11 cards. The RX 480 will start at $199 and is launching on June 29. We don’t have benchmarks yet, but all signs point to this being an amazing bang-for-the-buck card. And since you’re waiting for the GTX 1070 to hit non-FE prices anyway, there’s no rush. Check back again later this month when we’ll wrap up this story…at least until the fall when we expect to see additional new GPUs come out.
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VLSI Artificial Neural Networks Engineering
June 3, 2016 17:30
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R$ 1.120,26
Engineers have long been fascinated by how efficient and how fast biological neural networks are capable of performing such complex tasks as recognition. Such networks are capable of recognizing input data from any of the five senses with the necessary accuracy and speed to allow living creatures to survive. Machines which perform such complex tasks as recognition, with similar ac curacy and speed, were difficult to implement until the technological advances of VLSI circuits and systems in the late 1980’s. Since then, the field of VLSI Artificial Neural Networks (ANNs) have witnessed an exponential growth and a new engineering discipline was born. Today, many engineering curriculums have included a course or more on the subject at the graduate or senior under graduate levels. Since the pioneering book by Carver Mead; “Analog VLSI and Neural Sys tems,” Addison-Wesley, 1989; there were a number of excellent text and ref erence books on the subject, each dealing with one or two topics. This book attempts to present an integrated approach of a single research team to VLSI ANNs Engineering.”
Como o Watson ajuda brasileiros a organizarem seus casamentos
June 3, 2016 16:22
A indústria de casamentos pulsa no Brasil. Segundo dados do IBGE, são realizados mais de 1,2 milhão de matrimônios no país a cada ano. Essa indústria movimenta, anualmente, mais de R$ 16 bilhões. Organizar essas festas é uma tarefa que passa longe de ser simples. Durante os preparativos, surgem inúmeras dúvidas e perguntas. O nível de estresse vai às alturas!
A brasileira Mecasei.com recorreu à tecnologia para ajudar os noivos a manterem a calma e não fugirem (muito) de seus planos. A startup combinou serviços de processamento de linguagem natural com outros recursos cognitivos do Watson para criar a Meeka, uma assistente pessoal que auxilia as pessoas a organizaram essas cerimônias.
A partir da mineração de dados e da análise preditiva, o robozinho utiliza chat como canal de comunicação e sugere insights em quatro idiomas (português, inglês, espanhol e francês) a seus interlocutores. A máquina tem 80% de certeza nas respostas que fornece.
“Com a Meeka vamos até o smartphone dos casais para notificar e lembrar [os noivos] de todas as atividades importantes que precisam ser realizadas até o grande dia, tudo na hora certa”, explica Márcio Acorci, co-fundador do Mecasei.com.
O app é gratuito e está disponível para Android e iOS. Em dois meses, o sistema teve mais de dois mil downloads. Além disso, o robô recentemente foi integrado ao Facebook Messenger e ao Telegram. O plano é levar o bot a outros comunicadores, como o WhatsApp, por exemplo, assim que essas plataformas forem abertas.
Negócios
A utilização do Watson representou uma virada na trajetória da companhia criada em 2010. O supercomputador ajudou a empresa a aprimorar seu modelo de negócio, que anteriormente tinha a maior parte da sua receita vinda da assinatura dos planos no site e passou a ser de parceria com empresas, como fornecedores de listas de casamento, de eventos e cerimonialistas.
“Até outubro de 2015, vínhamos buscando diferenciais de mercado para criar um traço de inovação, mostrando que somos uma empresa de tecnologia que atua em mercado em nicho”, lembra o executivo.
Os sócios começaram a buscar alternativas e observar tendência de aplicação de inteligência artificial em rotinas de atendimento a pessoas. “Levantamos hipóteses sobre isso. A ideia inicial era ter uma Siri para o mercado de casamento”, cita Acorci.
Foi participando de um evento, que os empreendedores chegaram até executivos da IBM. Em conversas sobre a ideia, eles foram apresentados ao Bluemix, que contempla o Watson. A Meeka foi lançada em março. “A curva de aprendizado foi mais de estudo acadêmico do que de programação para que a ferramenta pudesse entregar o que era precisa”, cita.
Apesar dos altos níveis de sofisticação, a ferramenta ainda demanda apoio humano para algumas demandas que o computador ainda não é capaz de responder. Essas informações são guardadas em um painel e, com o tempo, ensinadas à máquina.
O caso da brasileira Mecasei.com virou referência para a IBM. Com a experiência adquirida no projeto, os empreendedores já avaliam a possibilidade de criarem uma empresa para fornecerem ao mercado serviços de integração de ferramentas do Watson para criação do mecanismos de inteligência artificial.
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ASSISTENTE DE T.I.
June 3, 2016 13:52
ASSISTENTE DE T.I.
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– Postado por temonteiro
| 3 jun 2016
R. Pedro I, 223-231 – Centro, Fortaleza – CE, Brasil
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Descrição da Vaga
Pré-requisitos:
· Ensino médio completo;
· Curso Técnico em Informática;
· Experiência mínima de 6 meses na área.
Atividades:
· Atuar na administração da rede de computadores;
· Assegurar suporte aos usuários da rede;
· Realizar manutenção e conservação geral dos hardwares;
· Instalar softwares;
Remuneração:
· Salário: compatível com a função.
· Benefícios: Plano de saúde e plano odontológico; Vale Transporte; Refeição na empresa; Convênio faculdade.
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Os candidatos que estão dentro do perfil, devem enviar currículo até sexta-feira (03/06/16), com o título da vaga no assunto, para banco.curriculos7@gmail.com
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Action Platformer Sprint Now Seeking Funds on Gamekicker
June 3, 2016 13:40
Mega Man-inspired platformer Sprint involves protecting Mother Earth and saving the game’s bosses from the evil Dr. Z across over 6 colourful levels.
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IT Admin Faces Felony for Deleting Files Under Flawed Hacking Law
June 3, 2016 13:32
Hacking laws are generally intended to punish, well, hacking—not the digital equivalent of destroying the office printer on the day you quit.
But when IT administrator Michael Thomas deleted a collection of files before leaving his job at the auto dealership software firm ClickMotive in 2011, the 37-year-old Texan wasn’t merely charged with destruction of property or sued by his ex-employer for damages. Instead, he’s been charged with a felony count of violating the Computer Fraud and Abuse Act, (CFAA) a law passed in 1986 to prevent and prosecute malicious hacking. The charges could carry up to 10 years in prison and $250,000 in penalties—and have already led to the seizure of Thomas’s proceeds from the sale of his house. And as Thomas’s trial begins today in the Eastern District of Texas, his defense attorneys and some legal observers argue that his case represents yet another new form of prosecutorial overreach based on the CFAA’s long-controversial and overbroad measures.
The new wrinkle in Thomas’s case, says his lawyer and well-known hacker defense attorney Tor Ekeland, is that Thomas hasn’t been charged with “unauthorized access”—the usual crime of hackers who break into computer systems. In fact, Ekeland says Thomas’s role as a systems administrator gave him all the authorization he needed to routinely delete the sort of files he deleted on his last days at ClickMotive. Instead, because his employer interpreted his actions as malicious and claimed more than $5,000 in damages as a result of them, he’s been charged with “unauthorized damages,” a rarer and even more loosely defined provision of the CFAA. And Ekeland argues that relatively new use of the CFAA could set a troubling precedent for how it can be used against a firm’s own authorized employees.
“Consider the fact that you’re a systems administrator at any company, and you get into an employment dispute,” says Ekeland. “Your employer gets pissed off and bang, you’re facing felony counts, a statutory maximum of ten years because you deleted some emails when you went out the door. That has real implications for the IT industry.”
It sounds like the sort of employer-employee business dispute that’s usually solved with a civil lawsuit.
According to his indictment, in December 2011 Thomas deleted 615 backup files from ClickMotive’s servers, as well as half a dozen pages of the company’s internal wiki. He also turned off automatic backup settings for several different parts of the company’s network. All of that, the indictment reads, was “sabotage…in retaliation for business decisions” made by ClickMotive. Thomas’s defense attorneys say that in the days before those deletions, two of his colleagues had been laid off. Thomas himself quit shortly after deleting the files, leaving a note behind offering his services as an independent IT consultant.
None of that sounds like particularly admirable behavior for an IT administrator. But Thomas’s defense argues that all of the 615 backup files he deleted were replicated somewhere in ClickMotive’s current production systems, casting doubt on whether he was really intending to damage the company. Neither ClickMotive nor prosecutors for the Eastern District of Texas responded to WIRED’s request for comment.
But more to the point, even if those actions were damaging or malicious, they don’t sound like the sort of misbehavior that should be addressed with a hacking law, says Nate Cardozo, a senior staff attorney with the Electronic Frontier Foundation. Instead, it sounds like the sort of employer-employee business dispute that’s usually solved with a civil lawsuit. “What this guy was alleged to have done was awful and he shouldn’t have done it, and he should be held accountable with civil law, and he should pay a price in money if what he did cost money,” Cardozo says. “Ten years in prison is insane.”
In fact, ClickMotive did initially seem to be considering suing Thomas immediately after he quit, sending him a subpoena ordering him to submit to a deposition. But it inexplicably dropped that suit in 2012 when the criminal investigation against him began. In 2013, Thomas turned down a plea agreement and—rather unwisely—decided to flee the United States for Sao Paulo, Brazil, where his wife’s family lived. In response, prosecutors filed a motion that requested the court to seize all his American assets, including the proceeds of the sale of his home in Texas. He’s since voluntarily returned to the U.S. to face trial, but has been jailed without bail after prosecutors argued that he represented a flight risk.
The Precedent
EFF’s Cardozo says the case could hold significance for how prosecutors are able to use—or abuse—the CFAA. He argues that the Eastern District of Texas prosecutors’ application of the “unauthorized damages” provision of the CFAA mirrors controversial cases where defendants have been accused of “unauthorized access” because they merely violated the terms of service of a website. But that practice of prosecuting terms of service violations has fallen out of favor among prosecutors since a federal judge ruled that alleged cyberbully Lori Drew couldn’t be convicted under the CFAA for violating Myspace’s terms of service.
What used to be an employment law issue or contract law issue all of a sudden becomes a felony. Nate Cardozo
This case raises a different but parallel concern: That what counts as “unauthorized damages” is determined by an employee’s agreement with his or her employer, a contract that has just as little to do with computer hacking as a website’s terms of service. Cases like U.S. vs. Nosal and U.S. vs. Valle have found employment agreements can’t be the basis for CFAA charges of unauthorized access or exceeding authorized access. But Thomas’s case and its “unauthorized damages” charge raises that question again, this time for behavior that may fall entirely within the defendant’s job description.
“If this defendant is convicted and the conviction is upheld, it opens the door to the prosecution of anyone who does their job in a way that their employer can reasonably argue violates their employment agreement,” says Cardozo. “What used to be an employment law issue or contract law issue all of a sudden becomes a felony…A felony conviction for breaking your employer’s policies is not what the CFAA is for.”
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